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HEALTHCAREGAMIFIED

A handover is only useful if the next person knows what to do. Give clinical and support teams a place to practise the decisions between tasks, using scenarios built around your service.

For healthcare providers, education teams and simulation centres

Care crosses departments. Training should too.

A patient moves from reception to a clinical team, then through tests, transfers and discharge. Every change of owner is another moment when information can be missed. Rehearse those moments together.

The next person needs the context

Knowing your own task is not enough when the plan changes. Practise a clear handover, confirm who owns the next action and notice what has not been acknowledged.

Support roles shape the experience

Reception, portering and environmental services all affect the patient journey. Give those teams practice that reflects their decisions and the questions they hear.

New starters need more than information

Let staff try a local workflow before they meet it on a busy shift. Educators can use the choices made in the game to focus the next supervised session.

Make the handoff playable.

Choose a recurring situation from your service. Players make a decision, see what it changes for another role and try again after a short debrief.

Your local workflowA decision with consequencesA focused debrief

Start with the work healthcare teams share.

These sources help us choose useful training situations. Your team’s workflow determines the scenario we build.

Teamwork can be practised

AHRQ’s TeamSTEPPS programme gives teams practical tools for communication and mutual support. Those tools are useful starting points for a handover or escalation scenario.

AHRQ, TeamSTEPPS 3.0A training framework; no endorsement of these games is implied.

Infection prevention includes support staff

CDC core practices call for role-specific training for everyone delivering or supporting care, including contract personnel. The learning needs to fit the work people actually do.

CDC, core infection prevention practicesUS guidance. Scenarios use the provider’s approved local procedures.

Transitions need careful checking

WHO identifies medication safety at transitions of care as a priority. An evidence puzzle can give teams practice spotting conflicting information and asking what needs to be checked.

WHO, medication safety in transitions of careThe proposed game practises verification and communication, not prescribing.

Practice across the whole care team.

Clinical work and support services depend on each other. Explore a skill to see how a game can make that connection visible.

Each game is built around your team’s roles and approved ways of working. Discuss a different skill →

Different work. Different ways to play.

Five live demos cover patient communication, procedural practice, clinic teamwork and laboratory learning. There is also an existing prototype and four ideas for custom games. Open a card to see the learning focus. Demo and prototype images show actual gameplay; concept images show a proposed direction.

Actual Counterpart gameplay: Omar, an AI patient in an emergency department corridor, with the live coach panel and walkout risk meterLive demoAI voice simulator

Emergency department communication

Counterpart: The Long Wait

Live AI voice roleplay

Omar has spent five hours on a corridor chair with chest pain, nobody has told him anything, and his jacket is already on. Get him back in the chair without promising a result you do not have.

Explore the demo
Try the Demo Runs in the browser with your microphone. About eight minutes.

What it is

A live scenario in Counterpart, our AI conversation simulator. You speak out loud, an AI patient answers in his own voice, and a coach scores every line you say.

How it plays

You are the registrar on a Tuesday night. Omar has spent five hours on a corridor chair with chest pain, nobody has told him anything, and his jacket is already on. You have about eight minutes to get him back in that chair without promising a result you do not have, and a walkout risk meter moves with every line.

The learning focus

The check before the comfort. Reassurance only counts once you have actually checked, so ‘it’s probably nothing’ scores against you even when it calms him down. The debrief reads back every place you reassured before you checked, which is feedback most staff never get on their own conversations. The scenario is fictional and built for communication practice, so your own observation and escalation policies always apply.

Built for

Emergency department doctors, nurses and patient-facing teams.

Actual Procedural Skills Lab gameplay: the wrist fracture case in guided practice, with the step list, the arm on the table and the live fluoroscopy panelLive demoPlays in VR

Surgical education

Procedural Skills Lab

Guided 3D / VR procedural practice

Work through a surgical case with guidance, then repeat it in assessment mode with the prompts taken away.

Explore the demo
Try the Demo Runs in the browser on desktop. For VR, open the link in a Meta Quest headset browser and select Enter VR.

What it is

Our Surgeon VR prototype. It runs in a normal browser on a desktop screen, and in VR through the browser on a Meta Quest headset, with nothing to install.

How it plays

Three cases: a robotic-assisted knee replacement, a wrist fracture pinned under simulated X-ray, and an emergency airway. Guided mode shows each step and blocks unsafe moves; assessment mode takes the prompts away and resets the attempt when a step goes wrong. In the headset the tools work by contact, so a scalpel cuts as you draw it along the skin.

The learning focus

Sequence awareness and the visual checks between steps, repeated as often as a resident likes without booking a lab or opening a kit, with an educator reviewing the saved images from each attempt. It is a development prototype built on synthetic anatomy, so clinical validation is still ahead.

Built for

Surgical residents and the educators who run skills labs.

Actual Care Rush gameplay: a nurse carrying a patient towards the X-ray in Sunshine Clinic, with four patient tickets and their next stops along the top of the screenLive demo

Ward teamwork & infection prevention

Care Rush

Co-operative clinic sim, 1–4 players

Two patients came in with the same sprain, and only one of their tickets sends them to the X-ray first.

Explore the demo
Try the Demo Runs in the browser on desktop. One to four players on the same screen, and a shift lasts three to four minutes.

What it is

A co-operative clinic game for one to four people on one screen, in a browser. Share a keyboard or plug in controllers.

How it plays

Every patient arrives with their own ticket, and that ticket is the only thing that tells you where they go, so two people with the same sprain can need different stations. You escort them, prepare the supply their bed asks for, send them home, then clean the station before the next patient uses it. Three shifts raise the difficulty from individual care plans, to equipment the crew has to share, to a night ward where you have to notice a resident has changed and report it.

The learning focus

The habits that slip when a ward gets busy: matching the person to the care rather than to the bed, cleaning your hands at the moments that matter, and leaving a surface wet long enough to work. When one comes up the clock stops and a short card explains it with its source named, from the WHO, CDC, EPA, AHRQ and NICE. It gets a team laughing and arguing about infection control, which is not something most training earns, and the recap names one thing to try next shift. The game is clear that it records play actions rather than clinical competence.

Built for

Nursing, portering and ward support teams, and orientation or student groups.

Ward to Photon gameplay: labelled blood sample tubes on a bedside tray, with a projected order-of-draw controlLive demo

Laboratory learning

Ward to Photon

Interactive 3D film

Follow one blood sample from the bedside to the light signal behind a laboratory result, taking part in the process as it unfolds.

Explore the demo
Try the Demo Runs in the browser. Best on a desktop or laptop, with optional sound and captions.

How it plays

Move the sample through the hospital, spin it in the centrifuge and take control of the reaction inside the analyzer. Pause to inspect a scene or follow a branch where a damaged sample or an equipment fault changes the journey.

The learning focus

Connect the work people can see to the process inside the instrument. The film makes each stage available to explore, so a learner can revisit the part they did not understand instead of restarting a video. The patient and result are illustrative; this is an explanation of a laboratory journey, not a diagnostic guide.

Built for

Laboratory onboarding, science education and teams explaining a technical process to people outside their speciality.

The Invisible Dose gameplay: UV light reveals contamination on a hand and safety glassesLive demo

Laboratory safety

The Invisible Dose

First-person safety simulation

Work through a laboratory task, then use a UV torch to see what your gloves carried into the rest of the room.

Explore the demo
Try the Demo Best with a keyboard and mouse. Click to look around; Esc releases the mouse. Allow a short graphics warm-up on first load.

How it plays

Walk between workstations and choose actions on the objects in front of you. Check the gloves or take a shortcut, clean the vial, and decide what to touch before changing your outer gloves. The UV reveal shows where contamination travelled and lets you trace each mark back to a decision.

The learning focus

A mistake can leave the workspace looking clean while contamination has already moved onto shared equipment. Play a careful route, then try the shortcuts and compare the result. The decision record distinguishes a perfect run from one with missed checks. This is a fictional training scenario; real work follows your site's approved procedures.

Built for

Laboratory and manufacturing teams practising contamination awareness, with trainers reviewing the choices behind each result.

Boarding Shift: actual prototype gameplayPrototype

Emergency department teamwork

Boarding Shift

Cooperative 3D shift simulation

A busy emergency department, several competing tasks and a patient whose change is easy to miss.

Demo link coming soon

Explore the prototype

How it plays

Work through a short shift with four staff roles. Notice changes at the bedside, assign tasks and confirm that a teammate has picked them up while new arrivals compete for attention.

The learning focus

Clear task ownership and timely escalation. Replay the shift and use the debrief to see where the team’s shared picture broke down.

Front Desk Signals: proposed ai conversation roleplayGame concept

Patient access & experience

Front Desk Signals

AI conversation roleplay

An anxious visitor needs help. What you ask next determines whether they understand the next step.

Explore the concept

How it plays

Speak freely with an AI visitor who responds to your questions. Clarify their concern, ask about communication needs and explain the next step within the receptionist’s role.

The learning focus

Plain language and checking understanding. Feedback highlights assumptions, unanswered questions and when another team should take over.

Clean Route: proposed first-person workflow explorationGame concept

Environmental services

Clean Route

First-person workflow exploration

A room is nearly ready, but a status check changes what you should do next.

Explore the concept

How it plays

Explore a simple ward space and inspect room status, equipment and clean or used items. Follow the locally approved workflow and ask the responsible team when information conflicts.

The learning focus

Recognising a missed handoff before moving on. The debrief connects each choice to your organisation’s room-turnover procedure.

Meds at the Margin: proposed document and evidence puzzleGame concept

Pharmacy & transitions of care

Meds at the Margin

Document and evidence puzzle

The referral, patient account and current record do not quite match. Find the question that resolves the gap.

Explore the concept

How it plays

Compare fictional records, connect conflicting details and choose what to verify with the patient or responsible professional before handing the information onward.

The learning focus

Separate confirmed information from assumptions. Practise documenting discrepancies and escalating them without guessing at a medicine or dose.

Shift Flow: proposed turn-based resource strategyGame concept

Hospital operations

Shift Flow

Turn-based resource strategy

A transfer is waiting on a room, a porter and a handover. Changing one priority affects the rest of the floor.

Explore the concept

How it plays

Move staff and task tokens across a hospital board as new constraints arrive. Check what is ready, agree the next owner and explain the trade-off before advancing the turn.

The learning focus

See dependencies across departments and communicate an achievable next step. A fictional coordination exercise, not a live staffing tool.

Build it with the people who know the job.

Start with one role and one recurring situation. Agree what useful practice looks like before expanding the programme.

Use your pathway

Start with anonymised situations and the handoffs your teams recognise. Agree each role’s permissions with the clinical or operational owner.

Fit the training session

Use short browser scenarios for repeat practice or a shared exercise with an educator. Choose immersive delivery where spatial practice adds value.

Give educators something to discuss

Review what the learner noticed, what they asked and whether someone accepted the next task. Keep the debrief focused on the decision that mattered.

Review the clinical content

Your subject experts review the scenario and feedback. These prototypes are practice tools; they do not certify clinical competence or replace supervised training.

Fit the game to the way
your team learns.

Choose the format with your training team. We design the session around the learner, the setting and the devices they use.

Browser & LMS

Give learners repeat access to short scenarios between teaching sessions. Scope reporting with your education team.

Short practice sessions

Build phone-friendly conversations or decision exercises for onboarding and refresher learning.

Facilitated simulation

Let educators pause at a handover, compare choices and connect the debrief to the local care pathway.

3D & VR practice

Use immersive scenes for spatial orientation and procedural rehearsal, with content reviewed by your clinical experts.

Language, accessibility and reporting needs are agreed before the build.

From brief to playable.

Start with one situation. Build it with the people who know the work, then test it with the people who do it.

  1. 01

    Discover

    Choose the learner and a recurring decision. Agree what useful practice should show.

  2. 02

    Design

    Map the choices and consequences with your subject experts. Set the learning focus.

  3. 03

    Build

    Make a playable pilot. Test the feedback and controls with a small learner group.

  4. 04

    Deploy & review

    Put it into the training session. Review learner choices and refine the next version.

Which decision should your team practise first?

Bring one situation from your service. We’ll work through how it could become a game and what your learners should take away.