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MININGGAMIFIED

Every shift inherits someone else’s decisions. Help new starters understand the operation and give experienced crews practice with the handovers, checks and changing conditions that connect their work.

For mine operators, contractor training teams and technical academies

The task is familiar. The site may not be.

Contractors bring experience, but each site has its own hazards and work arrangements. Equipment status changes between shifts. A useful training game makes those local details part of the decision.

Induction has to reach the job

Show where people can go, who owns the work and what to ask when the brief is incomplete. Let a new starter practise using the information before the site walk-through.

Maintenance crosses team boundaries

Operations, maintenance and control need the same picture of unfinished work. Rehearse what must be verified and handed over when a job changes or a shift ends.

The process needs to make sense

Help learners see how one stage affects the next. A small playable plant can make throughput, bottlenecks and recovery easier to discuss than a diagram alone.

Let crews see what their decision changes.

A route update, an unresolved control or a missing handover detail can affect another team. Build a short game around that connection, then use the replay to discuss it.

Your site’s scenarioA choice that affects the crewA shared review

Training needs that reach beyond the classroom.

These sources help us choose useful training situations. Your team’s workflow determines the scenario we build.

Contractors need site-specific context

MSHA’s Part 46 contractor guidance distinguishes a contractor’s task experience from the hazards of a particular mine. It is a useful starting point for local induction practice.

MSHA, Part 46 contractor guidanceUS Part 46 scope; requirements vary by mine type and jurisdiction.

Controls need verification

ICMM’s critical control guidance connects control design with implementation and verification. A scenario can ask the crew what is known, what still needs checking and who owns the response.

ICMM, critical control management guideIndustry guidance. Games use the operator’s own control standards.

Handover keeps the picture current

Western Australia’s mine safety management system guidance covers role-specific induction and coordination, including shift handover. That supports practice built around the information the next crew needs.

WorkSafe WA, mine safety management systemsWestern Australian guidance; adapt content to the site’s approved arrangements.

Skills that connect the operation.

From the process line to the shift handover, choose where your crews need more practice. Each skill links to a game example.

Each game is built around your team’s roles and approved ways of working. Discuss a different skill →

Different work. Different ways to play.

Play Mining Line to explore mineral processing, then open the five concepts to see other training possibilities. Mining Line shows actual gameplay; the other images illustrate proposed games.

Mining Line: actual gameplayLive demo

Mineral processing

Mining Line

3D production-line builder

Build a route from ore to concentrate and discover why the plant needs each stage.

Explore the demo

How it plays

Site the plant feed, place an extractor and connect conveyors. Guided lessons introduce crushing, grinding and flotation as you build out the line and inspect its performance.

The learning focus

Connect process stages to feed, grade and recovery. See how layout and capacity constraints affect the plant in a simplified learning model.

First Shift: proposed 3d exploration with branching dialogueGame concept

Site & contractor induction

First Shift

3D exploration with branching dialogue

You know the trade. Now find out what is different about this site before work starts.

Explore the concept

How it plays

Explore a fictional surface mine, check the work scope and find the right site contact. A radio update changes one condition, so you must decide what needs clarification.

The learning focus

Use local information and recognise the limits of your brief. The supervisor debrief focuses on what to ask before starting work.

Fleet Window: proposed 2d dispatch strategyGame concept

Dispatch & production

Fleet Window

2D dispatch strategy

A truck is held for checks and a route closes. Keep the plan current without losing the message.

Explore the concept

How it plays

Read timed radio updates on a mine route board. Confirm equipment status, revise a fictional assignment and tell the next role what changed before another update arrives.

The learning focus

Prioritise information and close the communication loop. Review how one unconfirmed assumption affects other crews.

Energy Map: proposed interactive systems puzzleGame concept

Maintenance & reliability

Energy Map

Interactive systems puzzle

The equipment has stopped. What still needs to be verified before the job can move on?

Explore the concept

How it plays

Inspect a simplified machine and trace its energy sources. Work through an operator-approved scenario, record unresolved checks and hand unfinished work to the next role.

The learning focus

Recognise that stopped and verified are different states. Discuss control ownership and handover against the site’s approved procedure.

Pass the Plant: proposed two-player handover rehearsalGame concept

Shift leadership & control

Pass the Plant

Two-player handover rehearsal

One player has the outgoing shift’s picture. The other needs enough context to take over.

Explore the concept

How it plays

Build a short written and spoken brief, then swap roles. The incoming player checks equipment status, temporary arrangements and open work before confirming the handover.

The learning focus

Make unknowns explicit and name the next owner. Compare what the outgoing player intended with what the incoming player understood.

Waterline: proposed map-based incident tabletopGame concept

Environment & community

Waterline

Map-based incident tabletop

A monitoring alert reaches the control room. The team needs a clear picture before it can give a clear update.

Explore the concept

How it plays

Investigate a fictional water alert on a site map. Check the information source, coordinate with the responsible roles and draft a factual update as new details arrive.

The learning focus

Separate known facts from questions still open. Practise information flow using a scenario reviewed against the site’s environmental response plan.

Use the details that make your site different.

Start with one role and one recurring situation. Agree what useful practice looks like before expanding the programme.

Start with a real decision

Bring an approved procedure, an anonymised handover or a recurring training question. We build around the learner’s role and what they can actually decide.

Prepare mixed crews

Give contractors and new starters the same scenario with role-specific questions. Use their choices to focus the conversation during the site briefing.

Make the review useful

Show the information the player acted on and what they left unresolved. Supervisors can compare approaches without turning the debrief into another slide deck.

Keep practical assessment in place

Your operational owners review the content and feedback. Game completion records practice; site induction, authorisation and supervised assessment stay with your team.

Fit the game to the way
your team learns.

Choose the format with your training team. We design the session around the learner, the setting and the devices they use.

Browser & LMS

Use short process or coordination games in technical training, with reporting matched to your learning platform.

Pre-arrival learning

Prepare contractors with phone-friendly site context before their supervised induction and practical assessment.

Crew workshops

Run a handover or dispatch scenario together. Discuss what changed and what the next crew needs to know.

3D & VR practice

Build a recognisable plant or work area when equipment relationships and spatial decisions are part of the lesson.

Language, accessibility and reporting needs are agreed before the build.

From brief to playable.

Start with one situation. Build it with the people who know the work, then test it with the people who do it.

  1. 01

    Discover

    Choose the learner and a recurring decision. Agree what useful practice should show.

  2. 02

    Design

    Map the choices and consequences with your subject experts. Set the learning focus.

  3. 03

    Build

    Make a playable pilot. Test the feedback and controls with a small learner group.

  4. 04

    Deploy & review

    Put it into the training session. Review learner choices and refine the next version.

Which decision should your team practise first?

Bring one decision your crews need to get right. We’ll explore a game that fits the site, the learner and the training session.